![]() If (value > 0 & this.isHpEffect() & this. You’ll need an action sequence plugin to make use of the slam animation, but the block animation is built into our new and improved Shield Block State: These tags take the id in X and show the respective animation when a shield block or a shield slam occurs. ![]() We also have two other note tags that can only be placed on an armor: X is equal to the percent chance you want the block to happen. The plugin gives us the following note tag, which can be placed on an armor or on a state: Yanfly’s buffs/states core is what we use all the time here, and it works perfectly for this as well. In order to make use of it, you’ll need some other plugins that can work with custom parameters. In damage formulas, or evals, or enemy ai evals or whatever you want. With this plugin, the parameter blk can be used in the same way that att, or mat, or cev, or acc can be used. What it does, is it solidifies Block Chance (blk) as an xparam in the engine, allowing states and armors to add to it, and actors to display it as a parameter in the status screen, with some coaxing of course. This plugin actually builds upon my very first state, the block chance. I apologize once again for my absence, I’m not quite ready to return yet, but I made a new plugin and figured I should show it off! I haven’t had much of a chance to check yet, but I suspect there are still very few of you reading this.
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